Textblock "Fence" einfügen in Object_Data.txt: Alpine Easy / Alpine Medium: Fence { name = "Unnamed fence"; material_flags = 1; height = 0.1; width = 2; depth = 1; height_random_multiplier = 0; width_random_multiplier = 0; depth_random_multiplier = 0; location_offset = {0,0,0}; trimesh_idx_list = "100"; transparent = 0; safety_spline = 0; control_points = { {530.691,315.457,2564.11}, {530.691,315.457,2564.11}, {530.691,315.457,2564.11}, {710.691,315.457,2564.11}, {710.691,315.457,2564.11}, {710.691,315.457,2564.11} }; }; Alpine Hard: Fence { name = "Unnamed fence"; material_flags = 1; height = 0.1; width = 2; depth = 1; height_random_multiplier = 0; width_random_multiplier = 0; depth_random_multiplier = 0; location_offset = {0,0,0}; trimesh_idx_list = "100"; transparent = 0; safety_spline = 0; control_points = { {1029.88,496.684,2291.78}, {1029.88,496.684,2291.78}, {1029.88,496.684,2291.78}, {1209.88,496.684,2291.78}, {1209.88,496.684,2291.78}, {1209.88,496.684,2291.78} }; }; Forest Easy: Fence { name = "Unnamed fence"; material_flags = 1; height = 0.1; width = 2; depth = 1; height_random_multiplier = 0; width_random_multiplier = 0; depth_random_multiplier = 0; location_offset = {0,0,0}; trimesh_idx_list = "100"; transparent = 0; safety_spline = 0; control_points = { {444.888,-284.278,2313.64}, {444.888,-284.278,2313.64}, {444.888,-284.278,2313.64}, {624.888,-284.278,2313.64}, {624.888,-284.278,2313.64}, {624.888,-284.278,2313.64} }; }; Forest Medium / Forest Hard: Fence { name = "Unnamed fence"; material_flags = 1; height = 0.1; width = 2; depth = 1; height_random_multiplier = 0; width_random_multiplier = 0; depth_random_multiplier = 0; location_offset = {0,0,0}; trimesh_idx_list = "100"; transparent = 0; safety_spline = 0; control_points = { {453.77,-263.08,2340.92}, {453.77,-263.08,2340.92}, {453.77,-263.08,2340.92}, {633.77,-263.08,2340.92}, {633.77,-263.08,2340.92}, {633.77,-263.08,2340.92} }; }; Village Easy: Fence { name = "Unnamed fence"; material_flags = 1; height = 0.1; width = 2; depth = 1; height_random_multiplier = 0; width_random_multiplier = 0; depth_random_multiplier = 0; location_offset = {0,0,0}; trimesh_idx_list = "100"; transparent = 0; safety_spline = 0; control_points = { {340.776,738.915,2657.77}, {340.776,738.915,2657.77}, {340.776,738.915,2657.77}, {520.776,738.915,2657.77}, {520.776,738.915,2657.77}, {520.776,738.915,2657.77} }; }; Village Medium: Fence { name = "Unnamed fence"; material_flags = 1; height = 0.1; width = 2; depth = 1; height_random_multiplier = 0; width_random_multiplier = 0; depth_random_multiplier = 0; location_offset = {0,0,0}; trimesh_idx_list = "100"; transparent = 0; safety_spline = 0; control_points = { {472.33,1199.33,2580.01}, {472.33,1199.33,2580.01}, {472.33,1199.33,2580.01}, {652.33,1199.33,2580.01}, {652.33,1199.33,2580.01}, {652.33,1199.33,2580.01} }; }; Fence { name = "Unnamed fence"; material_flags = 1; height = 0.1; width = 2; depth = 1; height_random_multiplier = 0; width_random_multiplier = 0; depth_random_multiplier = 0; location_offset = {0,0,0}; trimesh_idx_list = "100"; transparent = 0; safety_spline = 0; control_points = { {571.13,-517.818,2589.11}, {571.13,-517.818,2589.11}, {571.13,-517.818,2589.11}, {751.13,-517.818,2589.11}, {751.13,-517.818,2589.11}, {751.13,-517.818,2589.11} }; }; Village Hard: Fence { name = "Unnamed fence"; material_flags = 1; height = 0.1; width = 2; depth = 1; height_random_multiplier = 0; width_random_multiplier = 0; depth_random_multiplier = 0; location_offset = {0,0,0}; trimesh_idx_list = "100"; transparent = 0; safety_spline = 0; control_points = { {121.158,285.281,1897.36}, {121.158,285.281,1897.36}, {121.158,285.281,1897.36}, {301.158,285.281,1897.36}, {301.158,285.281,1897.36}, {301.158,285.281,1897.36} }; };